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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
685
Attack damage
62
Armor
40
Magic resistance
32
Attack speed
0.625
attacks per second
Movement speed
335
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Triumphant Roar

Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

Q

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 13 / 12 / 11 / 10
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
365 / 365 / 365 / 365 / 365

W

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 13 / 12 / 11 / 10
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
650 / 650 / 650 / 650 / 650

E

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 11.5 / 11 / 10.5 / 10
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
350 / 350 / 350 / 350 / 350

R

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 100 / 80
Resource cost
100 / 100 / 100
Resource: Mana
Range
1 / 1 / 1