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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
610
Attack damage
59
Armor
26
Magic resistance
33
Attack speed
0.658
attacks per second
Movement speed
325
Attack range
600

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Frost Shot

Ashe's attacks slow their target, causing her to deal increased damage to these targets. Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.

Q

Ranger's Focus

Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
0 / 0 / 0 / 0 / 0
Resource cost
30 / 30 / 30 / 30 / 30
Resource: Mana
Range
400 / 400 / 400 / 400 / 400

W

Volley

Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
18 / 14.5 / 11 / 7.5 / 4
Resource cost
75 / 70 / 65 / 60 / 55
Resource: Mana
Range
1,200 / 1,200 / 1,200 / 1,200 / 1,200

E

Hawkshot

Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
5 / 5 / 5 / 5 / 5
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
Not provided in the source

R

Enchanted Crystal Arrow

Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
100 / 80 / 60
Resource cost
100 / 100 / 100
Resource: Mana
Range
Not provided in the source