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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
580
Attack damage
62
Armor
27
Magic resistance
33
Attack speed
0.681
attacks per second
Movement speed
325
Attack range
650

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Headshot

Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

Q

Piltover Peacemaker

Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
10 / 9 / 8 / 7 / 6
Resource cost
55 / 60 / 65 / 70 / 75
Resource: Mana
Range
1,250 / 1,250 / 1,250 / 1,250 / 1,250

W

Yordle Snap Trap

Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
0.5 / 0.5 / 0.5 / 0.5 / 0.5
Resource cost
20 / 20 / 20 / 20 / 20
Resource: Mana
Range
800 / 800 / 800 / 800 / 800

E

90 Caliber Net

Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
16 / 14 / 12 / 10 / 8
Resource cost
75 / 75 / 75 / 75 / 75
Resource: Mana
Range
750 / 750 / 750 / 750 / 750

R

Ace in the Hole

Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
90 / 90 / 90
Resource cost
100 / 100 / 100
Resource: Mana
Range
3,500 / 3,500 / 3,500