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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
600
Attack damage
60
Armor
24
Magic resistance
33
Attack speed
0.625
attacks per second
Movement speed
325
Attack range
550

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Rising Spell Force

Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

Q

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
5.5 / 5.25 / 5 / 4.75 / 4.5
Resource cost
28 / 31 / 34 / 37 / 40
Resource: Mana
Range
1,150 / 1,150 / 1,150 / 1,150 / 1,150

W

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
8 / 8 / 8 / 8 / 8
Resource cost
50 / 50 / 50 / 50 / 50
Resource: Mana
Range
1,150 / 1,150 / 1,150 / 1,150 / 1,150

E

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
26 / 23 / 20 / 17 / 14
Resource cost
70 / 70 / 70 / 70 / 70
Resource: Mana
Range
475 / 475 / 475 / 475 / 475

R

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 105 / 90
Resource cost
100 / 100 / 100
Resource: Mana
Range
Not provided in the source