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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
625
Attack damage
66
Armor
32
Magic resistance
32
Attack speed
0.67
attacks per second
Movement speed
345
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Warpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Q

Rampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
4 / 4 / 4 / 4 / 4
Resource cost
28 / 26 / 24 / 22 / 20
Resource: Mana
Range
350 / 350 / 350 / 350 / 350

W

Spirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 14 / 14 / 14 / 14
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
525 / 525 / 525 / 525 / 525

E

Devastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
20 / 19 / 18 / 17 / 16
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
300 / 300 / 300 / 300 / 300

R

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
140 / 120 / 100
Resource cost
100 / 100 / 100
Resource: Mana
Range
Not provided in the source