Skip to the content

ARAM Mayhem stats are not available yet

There is no verified match data for this mode yet. Builds, win rates and rankings from other modes are not shown here.

Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
560
Attack damage
57
Armor
24
Magic resistance
33
Attack speed
0.694
attacks per second
Movement speed
330
Attack range
525

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Martial Poise

Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

Q

Pierce

Throw a fast moving spear that passes through enemies it kills.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
9 / 9 / 9 / 9 / 9
Resource cost
60 / 65 / 70 / 75 / 80
Resource: Mana
Range
1,150 / 1,150 / 1,150 / 1,150 / 1,150

W

Sentinel

Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
30 / 30 / 30 / 30 / 30
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
5,000 / 5,000 / 5,000 / 5,000 / 5,000

E

Rend

Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
0 / 0 / 0 / 0 / 0
Resource cost
30 / 30 / 30 / 30 / 30
Resource: Mana
Range
1,000 / 1,000 / 1,000 / 1,000 / 1,000

R

Fate's Call

Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
160 / 140 / 120
Resource cost
100 / 100 / 100
Resource: Mana
Range
1,000 / 1,000 / 1,000