Skip to the content

ARAM Mayhem stats are not available yet

There is no verified match data for this mode yet. Builds, win rates and rankings from other modes are not shown here.

Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
646
Attack damage
58
Armor
39
Magic resistance
32
Attack speed
0.706
attacks per second
Movement speed
325
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Staggering Blow

Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Q

Dredge Line

Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 13 / 12 / 11 / 10
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
1,150 / 1,150 / 1,150 / 1,150 / 1,150

W

Titan's Wrath

Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 12 / 12 / 12 / 12
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
350 / 350 / 350 / 350 / 350

E

Riptide

Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
7 / 6.5 / 6 / 5.5 / 5
Resource cost
50 / 60 / 70 / 80 / 90
Resource: Mana
Range
600 / 600 / 600 / 600 / 600

R

Depth Charge

Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 100 / 80
Resource cost
100 / 100 / 100
Resource: Mana
Range
825 / 825 / 825