
Passive
Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

There is no verified match data for this mode yet. Builds, win rates and rankings from other modes are not shown here.
Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.
Base-game reference only. Mode-specific balance changes and augments are not included.
Official short descriptions · Data Dragon 16.20.1
Base-game reference only. Item, rune and mode-specific adjustments are not included.
This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Q
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Base values from ability rank 1 upward.

W
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Base values from ability rank 1 upward.

E
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Base values from ability rank 1 upward.

R
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Base values from ability rank 1 upward.