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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
620
Attack damage
63
Armor
35
Magic resistance
32
Attack speed
0.645
attacks per second
Movement speed
345
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Determination

Every third attack deals bonus damage and heals Xin Zhao.

Q

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
7 / 6.5 / 6 / 5.5 / 5
Resource cost
30 / 30 / 30 / 30 / 30
Resource: Mana
Range
375 / 375 / 375 / 375 / 375

W

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 11 / 10 / 9 / 8
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
1,000 / 1,000 / 1,000 / 1,000 / 1,000

E

Audacious Charge

Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
11 / 11 / 11 / 11 / 11
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
650 / 650 / 650 / 650 / 650

R

Crescent Guard

Xin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 110 / 100
Resource cost
100 / 100 / 100
Resource: Mana
Range
500 / 500 / 500