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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
654
Attack damage
63
Armor
32
Magic resistance
29
Attack speed
0.651
attacks per second
Movement speed
345
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Contempt for the Weak

Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.

Q

Razor Shuriken

Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
6 / 6 / 6 / 6 / 6
Resource cost
75 / 70 / 65 / 60 / 55
Resource: Energy
Range
900 / 900 / 900 / 900 / 900

W

Living Shadow

Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
20 / 19 / 18 / 17 / 16
Resource cost
40 / 35 / 30 / 25 / 20
Resource: Energy
Range
650 / 650 / 650 / 650 / 650

E

Shadow Slash

Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
5 / 4.5 / 4 / 3.5 / 3
Resource cost
40 / 40 / 40 / 40 / 40
Resource: Energy
Range
290 / 290 / 290 / 290 / 290

R

Death Mark

Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 110 / 100
Resource cost
0 / 0 / 0
Resource: No Cost
Range
625 / 625 / 625