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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
606
Attack damage
55
Armor
21
Magic resistance
30
Attack speed
0.656
attacks per second
Movement speed
325
Attack range
550

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Short Fuse

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Q

Bouncing Bomb

Ziggs throws a bouncing bomb that deals magic damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
6 / 5.5 / 5 / 4.5 / 4
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
850 / 850 / 850 / 850 / 850

W

Satchel Charge

Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
20 / 18 / 16 / 14 / 12
Resource cost
80 / 80 / 80 / 80 / 80
Resource: Mana
Range
1,000 / 1,000 / 1,000 / 1,000 / 1,000

E

Hexplosive Minefield

Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
16 / 16 / 16 / 16 / 16
Resource cost
70 / 80 / 90 / 100 / 110
Resource: Mana
Range
900 / 900 / 900 / 900 / 900

R

Mega Inferno Bomb

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 95 / 70
Resource cost
100 / 100 / 100
Resource: Mana
Range
5,000 / 5,000 / 5,000