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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
610
Attack damage
52
Armor
26
Magic resistance
33
Attack speed
0.638
attacks per second
Movement speed
330
Attack range
500

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Dirty Fighting

Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion. When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

Q

Avengerang

Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
9 / 8 / 7 / 6 / 5
Resource cost
60 / 65 / 70 / 75 / 80
Resource: Mana
Range
850 / 850 / 850 / 850 / 850

W

Going Rogue

Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
18 / 14 / 10 / 6 / 2
Resource cost
40 / 30 / 20 / 10 / 0
Resource: Mana
Range
5,500 / 5,500 / 5,500 / 5,500 / 5,500

E

Heroic Swing

Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
18 / 16.5 / 15 / 13.5 / 12
Resource cost
70 / 70 / 70 / 70 / 70
Resource: Mana
Range
800 / 800 / 800 / 800 / 800

R

Comeuppance

Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
100 / 85 / 70
Resource cost
100 / 100 / 100
Resource: Mana
Range
2,500 / 2,500 / 2,500