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All champions

Aurelion Sol

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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
600
Attack damage
58
Armor
22
Magic resistance
30
Attack speed
0.625
attacks per second
Movement speed
340
Attack range
550

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Cosmic Creator

Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

Q

Breath of Light

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
3 / 3 / 3 / 3 / 3
Resource cost
30 / 35 / 40 / 45 / 50
Resource: Mana per second
Range
750 / 750 / 750 / 750 / 750

W

Astral Flight

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
22 / 20 / 18 / 16 / 14
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
1,500 / 1,500 / 1,500 / 1,500 / 1,500

E

Singularity

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 12 / 12 / 12 / 12
Resource cost
90 / 90 / 90 / 90 / 90
Resource: Mana
Range
750 / 750 / 750 / 750 / 750

R

Falling Star / The Skies Descend

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 110 / 100
Resource cost
100 / 100 / 100
Resource: Mana
Range
1,250 / 1,250 / 1,250