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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
575
Attack damage
56
Armor
25
Magic resistance
30
Attack speed
0.625
attacks per second
Movement speed
330
Attack range
525

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 12 / 10 / 8 / 6
Resource cost
70 / 80 / 90 / 100 / 110
Resource: Mana
Range
740 / 740 / 740 / 740 / 740

W

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
1.5 / 1.5 / 1.5 / 1.5 / 1.5
Resource cost
40 / 35 / 30 / 25 / 20
Resource: Mana
Range
525 / 525 / 525 / 525 / 525

E

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
22 / 20.5 / 19 / 17.5 / 16
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
1,100 / 1,100 / 1,100 / 1,100 / 1,100

R

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 105 / 90
Resource cost
100 / 100 / 100
Resource: Mana
Range
250 / 250 / 250