
Passive
Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

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Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.
Base-game reference only. Mode-specific balance changes and augments are not included.
Official short descriptions · Data Dragon 16.20.1
Base-game reference only. Item, rune and mode-specific adjustments are not included.
This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

Q
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Base values from ability rank 1 upward.

W
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Base values from ability rank 1 upward.

E
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Base values from ability rank 1 upward.

R
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Base values from ability rank 1 upward.