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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
640
Attack damage
58
Armor
26
Magic resistance
32
Attack speed
0.658
attacks per second
Movement speed
335
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Nimble Fighter

Fizz can move through units and takes a flat amount of reduced damage from all sources

Q

Urchin Strike

Fizz dashes through his target, dealing magic damage and applying on hit effects.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
8 / 7.5 / 7 / 6.5 / 6
Resource cost
50 / 50 / 50 / 50 / 50
Resource: Mana
Range
550 / 550 / 550 / 550 / 550

W

Seastone Trident

Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
7 / 6 / 5 / 4 / 3
Resource cost
30 / 40 / 50 / 60 / 70
Resource: Mana
Range
600 / 600 / 600 / 600 / 600

E

Playful / Trickster

Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
16 / 14 / 12 / 10 / 8
Resource cost
75 / 80 / 85 / 90 / 95
Resource: Mana
Range
400 / 400 / 400 / 400 / 400

R

Chum the Waters

Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 100 / 80
Resource cost
100 / 100 / 100
Resource: Mana
Range
1,300 / 1,300 / 1,300