
Passive
Nimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources

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Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.
Base-game reference only. Mode-specific balance changes and augments are not included.
Official short descriptions · Data Dragon 16.20.1
Base-game reference only. Item, rune and mode-specific adjustments are not included.
This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive
Fizz can move through units and takes a flat amount of reduced damage from all sources

Q
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Base values from ability rank 1 upward.

W
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Base values from ability rank 1 upward.

E
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Base values from ability rank 1 upward.

R
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Base values from ability rank 1 upward.