Skip to the content

ARAM Mayhem stats are not available yet

There is no verified match data for this mode yet. Builds, win rates and rankings from other modes are not shown here.

Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
650
Attack damage
68
Armor
36
Magic resistance
32
Attack speed
0.638
attacks per second
Movement speed
350
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Relentless Assault

Jax's consecutive basic attacks continuously increase his Attack Speed.

Q

Leap Strike

Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
8 / 7.5 / 7 / 6.5 / 6
Resource cost
50 / 50 / 50 / 50 / 50
Resource: Mana
Range
700 / 700 / 700 / 700 / 700

W

Empower

Jax charges his weapon with energy, causing his next attack to deal additional damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
7 / 6 / 5 / 4 / 3
Resource cost
30 / 30 / 30 / 30 / 30
Resource: Mana
Range
300 / 300 / 300 / 300 / 300

E

Counter Strike

Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
17 / 15 / 13 / 11 / 9
Resource cost
50 / 60 / 70 / 80 / 90
Resource: Mana
Range
300 / 300 / 300 / 300 / 300

R

Grandmaster-at-Arms

Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to deal damage around himself and strengthen his resolve, increasing his Armor and Magic Resist for a short duration.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
110 / 100 / 90
Resource cost
100 / 100 / 100
Resource: Mana
Range
260 / 260 / 260