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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
410
Attack damage
65
Armor
35
Magic resistance
28
Attack speed
0.625
attacks per second
Movement speed
345
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Skaarl, the Cowardly Lizard

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Q

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
11 / 10 / 9 / 8 / 7
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
800 / 800 / 800 / 800 / 800

W

Violent Tendencies

Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
13 / 12 / 11 / 10 / 9
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
Not provided in the source

E

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
13 / 12 / 11 / 10 / 9
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
550 / 550 / 550 / 550 / 550

R

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
140 / 125 / 110
Resource cost
0 / 0 / 0
Resource: No Cost
Range
3,500 / 4,000 / 4,500