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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
646
Attack damage
60
Armor
43
Magic resistance
32
Attack speed
0.625
attacks per second
Movement speed
335
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Sunlight

Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.

Q

Shield of Daybreak

Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
5 / 5 / 5 / 5 / 5
Resource cost
30 / 35 / 40 / 45 / 50
Resource: Mana
Range
100 / 100 / 100 / 100 / 100

W

Eclipse

Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 13 / 12 / 11 / 10
Resource cost
60 / 60 / 60 / 60 / 60
Resource: Mana
Range
450 / 450 / 450 / 450 / 450

E

Zenith Blade

Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 10.5 / 9 / 7.5 / 6
Resource cost
40 / 45 / 50 / 55 / 60
Resource: Mana
Range
875 / 875 / 875 / 875 / 875

R

Solar Flare

Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
90 / 75 / 60
Resource cost
100 / 100 / 100
Resource: Mana
Range
1,200 / 1,200 / 1,200