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All champions

Master Yi

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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
640
Attack damage
65
Armor
33
Magic resistance
32
Attack speed
0.679
attacks per second
Movement speed
355
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Double Strike

Every few consecutive basic attack, Master Yi strikes twice.

Q

Alpha Strike

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
20 / 19.5 / 19 / 18.5 / 18
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
600 / 600 / 600 / 600 / 600

W

Meditate

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
10 / 10 / 10 / 10 / 10
Resource cost
40 / 40 / 40 / 40 / 40
Resource: Mana
Range
20 / 20 / 20 / 20 / 20

E

Wuju Style

Grants bonus true damage on basic attacks.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
14 / 14 / 14 / 14 / 14
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
20 / 20 / 20 / 20 / 20

R

Highlander

Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
85 / 85 / 85
Resource cost
100 / 100 / 100
Resource: Mana
Range
1 / 1 / 1