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All champions

Mordekaiser

ARAM stats are not available yet

There is no verified match data for this mode yet. Builds, win rates and rankings from other modes are not shown here.

Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
645
Attack damage
61
Armor
37
Magic resistance
32
Attack speed
0.625
attacks per second
Movement speed
335
Attack range
175

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Darkness Rise

Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.

Q

Obliterate

Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
8 / 7 / 6 / 5 / 4
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
675 / 675 / 675 / 675 / 675

W

Indestructible

Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
12 / 11 / 10 / 9 / 8
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
Not provided in the source

E

Death's Grasp

Mordekaiser pulls all enemies in an area.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
16 / 14 / 12 / 10 / 8
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
700 / 700 / 700 / 700 / 700

R

Realm of Death

Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 110 / 100
Resource cost
0 / 0 / 0
Resource: No Cost
Range
650 / 650 / 650