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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
670
Attack damage
60
Armor
33
Magic resistance
28
Attack speed
0.625
attacks per second
Movement speed
340
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Pit Grit

Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.

Q

Knuckle Down

Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
9 / 8 / 7 / 6 / 5
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
Not provided in the source

W

Haymaker

Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
18 / 16.5 / 15 / 13.5 / 12
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
Not provided in the source

E

Facebreaker

Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
16 / 14.5 / 13 / 11.5 / 10
Resource cost
0 / 0 / 0 / 0 / 0
Resource: No Cost
Range
490 / 490 / 490 / 490 / 490

R

The Show Stopper

Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 100 / 80
Resource cost
0 / 0 / 0
Resource: No Cost
Range
400 / 400 / 400