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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
580
Attack damage
52
Armor
18
Magic resistance
32
Attack speed
0.625
attacks per second
Movement speed
340
Attack range
550

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Phenomenal Evil Power

Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

Q

Baleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
6 / 5.5 / 5 / 4.5 / 4
Resource cost
30 / 35 / 40 / 45 / 50
Resource: Mana
Range
1,000 / 1,000 / 1,000 / 1,000 / 1,000

W

Dark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
0 / 0 / 0 / 0 / 0
Resource cost
60 / 65 / 70 / 75 / 80
Resource: Mana
Range
950 / 950 / 950 / 950 / 950

E

Event Horizon

Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
20 / 18.5 / 17 / 15.5 / 14
Resource cost
70 / 75 / 80 / 85 / 90
Resource: Mana
Range
725 / 725 / 725 / 725 / 725

R

Primordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 90 / 60
Resource cost
100 / 100 / 100
Resource: Mana
Range
650 / 650 / 650