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Dr. Mundo

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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
640
Attack damage
61
Armor
32
Magic resistance
29
Attack speed
0.67
attacks per second
Movement speed
345
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Goes Where He Pleases

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown. Dr. Mundo also has significantly increased Health regeneration.

Q

Infected Bonesaw

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
4 / 4 / 4 / 4 / 4
Resource cost
0 / 0 / 0 / 0 / 0
Resource: Health
Range
975 / 975 / 975 / 975 / 975

W

Heart Zapper

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
17 / 16.5 / 16 / 15.5 / 15
Resource cost
0 / 0 / 0 / 0 / 0
Resource: % Current Health
Range
325 / 325 / 325 / 325 / 325

E

Blunt Force Trauma

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
9 / 8.25 / 7.5 / 6.75 / 6
Resource cost
0 / 0 / 0 / 0 / 0
Resource: Health
Range
Not provided in the source

R

Maximum Dosage

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 120 / 120
Resource cost
0 / 0 / 0
Resource: No Cost
Range
20 / 20 / 20