
Passive
Silver Stake
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

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Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.
Base-game reference only. Mode-specific balance changes and augments are not included.
Official short descriptions · Data Dragon 16.20.1
Base-game reference only. Item, rune and mode-specific adjustments are not included.
This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

Q
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
Base values from ability rank 1 upward.

W
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
Base values from ability rank 1 upward.

E
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
Base values from ability rank 1 upward.

R
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
Base values from ability rank 1 upward.