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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
620
Attack damage
58
Armor
32
Magic resistance
32
Attack speed
0.688
attacks per second
Movement speed
340
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Silver Stake

Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

Q

Ritual Nails

Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
10 / 9 / 8 / 7 / 6
Resource cost
70 / 70 / 70 / 70 / 70
Resource: Mana
Range
950 / 950 / 950 / 950 / 950

W

Soul Ignition

Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
18 / 17 / 16 / 15 / 14
Resource cost
50 / 55 / 60 / 65 / 70
Resource: Mana
Range
250 / 250 / 250 / 250 / 250

E

Ashen Pursuit

Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
10 / 10 / 10 / 10 / 10
Resource cost
30 / 40 / 50 / 60 / 70
Resource: Mana
Range
425 / 425 / 425 / 425 / 425

R

Purgatory

Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
120 / 100 / 80
Resource cost
100 / 100 / 100
Resource: Mana
Range
1,000 / 1,000 / 1,000