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Level-one champion stats

Riot Data Dragon 16.20.1. Base values before items, runes and bonuses; independent of match-data filters.

Base-game reference only. Mode-specific balance changes and augments are not included.

Health
640
Attack damage
64
Armor
36
Magic resistance
28
Attack speed
0.644
attacks per second
Movement speed
345
Attack range
125

Abilities and passive

Official short descriptions · Data Dragon 16.20.1

Base-game reference only. Item, rune and mode-specific adjustments are not included.

This reference covers the passive and four ability slots. Alternate forms and full damage calculations are not covered.

Passive

Junkyard Titan

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q

Flamespitter

Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
10 / 9 / 8 / 7 / 6
Resource cost
0 / 0 / 0 / 0 / 0
Resource: Heat
Range
600 / 600 / 600 / 600 / 600

W

Scrap Shield

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
6 / 6 / 6 / 6 / 6
Resource cost
0 / 0 / 0 / 0 / 0
Resource: Heat
Range
20 / 20 / 20 / 20 / 20

E

Electro Harpoon

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
0.5 / 0.5 / 0.5 / 0.5 / 0.5
Resource cost
0 / 0 / 0 / 0 / 0
Resource: Heat
Range
850 / 850 / 850 / 850 / 850

R

The Equalizer

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

Cooldown, cost and range

Base values from ability rank 1 upward.

Cooldown (seconds)
130 / 105 / 80
Resource cost
0 / 0 / 0
Resource: No Cost
Range
1,750 / 1,750 / 1,750